Journeys into Virtual Worlds conference

Posted on 22 February, 2008


On February 19th I presented a session “Virtual Worlds – The Bigger Picture” at a regional JISC event titled “Journeys into Virtual Worlds”.  My main aim with the session was to compare a number of exemplar virtual worlds (Lord of the Rings Online, Second Life and Croquet) and contrast the strengths and weaknesses of each with respect to their educational potential.  The selected products were intended to highlight different aspects of the existing technology space. 

I prefaced the comparison portion of the presentation with an extremely brief whirlwind history of virtual worlds.  Stating that I would not delve into MUDs or MOOs (although recommending the excellent My Tiny Life) I used Ultima Online, Everquest, World of Warcraft and Second Life to create a brief timeline of activity, with the aid of a few additional details from mmogchart.

To conclude I jumped into the inviting but perilous territory of “what can we expect next?”  You can view slides from my presentation by visiting the conference site or by clicking here.

During the session I promised attendees links from my blog to everything I mentioned.  As such in addition to the links above please see below (but note this is not an exhaustive listing of virtual worlds):

More game worlds:  Everquest 2, Tabula Rasa, Pirates of the Burning Sea, Age of Conan

Other worlds and technology platforms: There, Kaneva, ActiveWorlds, Club PenguinOLIVE, VastPark, Multiverse, Metaplace, Project Wonderland, OpenSimulator

Other references:  Eight Steps to the Stars: How NASA can make a successful massively multiplayer online game, Dungeon Runners publishes character information in xml, Lord of the Rings Online Lorebook (including google map implementation)