Browsing All Posts published on »December, 2010«

Less than 50% of PS3 time spent gaming

December 17, 2010

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Nielsen has posted an interesting preview of their second annual Nielsen 360° Gaming Report: U.S. Market.   One of the findings that stands out is just how substantial the time spent on consoles is for ‘non-gaming’ activities, particularly on the PS3 where gaming (on and offline) accounts for less than 50% of total time spent […]

The Technology of L.A. Noire

December 17, 2010

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This video makes for interesting viewing, taking a look at the capture technology being used to bring the characters to life in Rockstar’s L.A. Noire.  

Is Game Design its own Game?

December 14, 2010

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An interesting article on how “game design is a game” has appeared over on Inside Social Games, centring on the competition between social games designers and the use of AppData as a scoreboard. Having monitored closely and reported the metrics on The Hunter whilst working at Emote Games I know from experience that it can […]

Hi-Def Tetris for the PS3

December 14, 2010

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Great news, as an all time classic comes to the PS3 complete with upgraded graphics, sounds and some excellent new multiplayer modes. Check out the trailer.

Chapter Published

December 9, 2010

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I failed to mention that a book I contributed to was eventually published a few months ago. “Virtual Worlds: Controversies at the Frontiers of Education” looks at the challenges that arise when virtual worlds are used for learning and teaching. My involvement dates back to my extensive work with Second Life and the Schome project, […]

Channel 4/Halo Ident

December 8, 2010

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Since I’m freelancing at Channel 4 and this is a games blog, I couldn’t resist posting this vid 🙂

Return to Middle Earth

December 8, 2010

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With the free-to-play version of Lord of the Rings Online finally hitting Europe I’ve launched myself back in to the land of Middle Earth.  LotRO is a game I know well, having first played during closed beta and then for many months once it was fully live.  This new release sees Turbine re-launch it in the footsteps […]