Browsing All Posts published on »January, 2013«

My 2012 at Preloaded

January 2, 2013

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It’s been a very interesting year at Preloaded.  The studio has moved from releasing a single Unity title in 2011 (my first game after joining the company, Boccia for Channel4 Paralympics), to developing almost exclusively in Unity.  Alongside a number of awards, Preloaded’s nomination for Develop’s Best Independent Studio 2012 was arguably the most significant […]