Browsing All Posts filed under »Games Industry«

My 2012 at Preloaded

January 2, 2013


It’s been a very interesting year at Preloaded.  The studio has moved from releasing a single Unity title in 2011 (my first game after joining the company, Boccia for Channel4 Paralympics), to developing almost exclusively in Unity.  Alongside a number of awards, Preloaded’s nomination for Develop’s Best Independent Studio 2012 was arguably the most significant […]

Support Great Ormond Street with Disney Fairies

December 3, 2012


Following the launch of Disney Fairies: Lost & Found on iOS last week, Disney have now confirmed that for every download of the game from now until Christmas Day they will donate £1 to Great Ormond Street Hospital Children’s Charity. This is amazing news so if you’re in the mood for a beautiful and immersive […]

In with the new

November 6, 2012


A whole bundle of Edge magazines went out the door recently.  That isn’t however the end of collecting games-related items.  For a few years I’ve been slowly building up a collection of Collector’s Editions.  The set of boxes simply doesn’t do justice to the marvelous items that can be found within. At this point the collection includes […]

Out with the old…

October 28, 2012


A massive clear-out operation is underway at the homestead.  Sure, the place looks like a bomb has hit it right now, but on the other side of this chaos a better world exists. In the quest for space hard choices have to be made, and as such it’s time for the Edge collection to head […]

Footfall Award Nomination

October 24, 2012


  Whilst awards have never been the primary way by which I assess the merits or success of projects I’ve worked on, it is nevertheless nice to get the occasional nomination.  Last year Boccia received several nominations, and one of my more recent projects, Footfall, has now done the same with a place on the […]

Getting to Know Preloaded

September 10, 2012


Some super press coverage this week, as the Preloaded studio and team are featured in the September issues of Develop magazine.  The article takes a look round the studio, current projects, and the ethos behind our approach to making games with meaning. “We’ve got fun in one hand and content in the other, and the […]

An evening with Warren

August 30, 2012


Last week (belated post this one) I had a double-whammy of good fortune. Firstly, I’ve been regularly visiting the Disney Hammersmith office over the last few weeks, for a soon to be announced game project I’m working on. It’s an exciting project and the Preloaded team is really enjoying working on something with the love, […]