Footfall Award Nomination

October 24, 2012

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  Whilst awards have never been the primary way by which I assess the merits or success of projects I’ve worked on, it is nevertheless nice to get the occasional nomination.  Last year Boccia received several nominations, and one of my more recent projects, Footfall, has now done the same with a place on the […]

Posted in: Games Industry, Gaming

Certification Achieved

September 13, 2012

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After last weeks superb Scrum Master training course the one thing left to do to wrap things up was take the exam.  That was done yesterday, I passed with flying colours, and can now officially call myself as a Certified Scrum Master. Next step is to ensure as much as possible can be put in […]

Posted in: Agile, Management, Process

Learning to be Agile

September 11, 2012

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Oft misunderstood, oft mis-applied, an agile approach to project delivery promises much and can certainly deliver, if done properly.  Thus I was delighted to attend the Certified Scrum Master course last week where I was able to refresh my mind on a few ideas that I’ve used in the past but perhaps not applied much […]

Posted in: Agile, Management, Process

Getting to Know Preloaded

September 10, 2012

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Some super press coverage this week, as the Preloaded studio and team are featured in the September issues of Develop magazine.  The article takes a look round the studio, current projects, and the ethos behind our approach to making games with meaning. “We’ve got fun in one hand and content in the other, and the […]

Posted in: Games Industry

An evening with Warren

August 30, 2012

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Last week (belated post this one) I had a double-whammy of good fortune. Firstly, I’ve been regularly visiting the Disney Hammersmith office over the last few weeks, for a soon to be announced game project I’m working on. It’s an exciting project and the Preloaded team is really enjoying working on something with the love, […]

Posted in: Games Industry, Gaming

The Secret World Beta Impressions

June 29, 2012

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The final beta weekend has passed for Funcom’s soon to be launched mmo, The Secret World, and as usual with mmo betas – I was there! The game kicks off with a series of cut-scenes to provide a bit of backstory. Your character is mute, so much of this consists of watching your character do […]

Posted in: Games Industry, Gaming, MMO, RPG

Diablo 3 Co-Op

June 25, 2012

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I think Diablo 3 co-op is broken, quite badly broken. Diablo 3, as everyone knows by now, is a pretty easy game in Normal mode. I romped through with my first character (a Demon Hunter), and then romped through it again with other characters, soon discovering that most of them had an even easier time […]

Posted in: Gaming, RPG